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Skills

Here are a variety of different Trampolining moves / elements, along with a brief description and difficulty score (known as ‘DD’) for each one:

(please note that DD for elements in Double Mini-Trampoline are calculated differently – see section below)

Element Description DD
Tuck Jump Straight jump with a tuck shape at the top of the bounce 0.0
Straddle Jump Straight jump with a straddle shape at the top of the bounce 0.0
Pike Jump Straight jump with a pike shape at the top of the bounce 0.0
Seat Landing Landing in seated position on the trampoline. Twists can be then be done to and from this position 0.0
Front Landing From feet, landing on you front, straight, fingertips touching under your chin and legs bent at the knees. Twists can be done to and from this 0.1
Back Landing From feet, landing on your back with your feet together in the air, almost vertical. Twists can be done to and from this position. 0.1
Swivel Hips Seat landing 1/2 twist to seat landing 0.1
Half-Twist Jump Feet to feet jump with a 180 degree twist – start facing one way and jump so feet and upper body land facing the opposite direction 0.0
Full Twist Jump Feet to feet jump with a 360 twist – turn all the way around to start and finish facing in the same direction 0.2
Hands and knees, forward turnover to back Starting on your hands and knees, jump over your head and land in a back landing n/a
Back Pullover to feet Starting from back landing, somersault backwards over your head landing on feet 0.3
Seat Roller Seat landing full twist to seat landing 0.2
Cat Twist Back landing full twist to back landing 0.2
Cradle Back landing 1/2 twist to back landing 0.3
Reverse Cradle / Bluish Starting in back landing, back pullover, with late 1/2 twist to back landing (only 180 degrees rotation) 0.3
Corkscrew Back landing, 1 & 1/2 twist to back landing 0.5
Rob-Roy Back landing, 2 & 1/2 twist to back landing 0.7
Front Somersault (Front S/S) Jump from feet, rotating forwards over your head, landing on your feet again (360 degrees rotation), can be performed tucked, piked, and straight 0.5 / 0.6
Back Somersault (Back S/S) Jump from feet, rotating backwards over your head, landing on your feet again (360 degrees rotation), can be performed tucked, piked, and straight 0.5 / 0.6
Back Somersault to Seat Back somersault landing in seat landing. Can be performed tucked, piked or straight 0.5 / 0.6
Barani Front Somersault with a 1/2 twist. Can be performed tucked, piked and straight 0.6
Straight 3/4 Front S/S 3/4 straight forward
somersault (270 degree rotation) from feet, landing in back landing.
0.3
Straight 3/4 Back S/S 3/4 straight back somersault from feet, landing in front landing 0.3
Bounce Roll / Dolphin / Porpoise From back landing, forward somersault landing in back landing (360 degree rotation) 0.5
Back Cody 1 & 1/4 back somersault from front landing over to feet landing (often performed following a Straight 3/4 Back S/S) 0.6
Ball-Out 1 & 1/4 front somersault from back landing over to feet landing (often performed following a Straight 3/4 Front S/S 0.6
Ball-out Barani Ball-Out with a late 1/2 twist. Can be performed tucked, piked and straight 0.7
Baby Fliffus Ball-Out with an early 1/2 twist 0.7
Rudi Ball-Out Ball-Out with 1 & 1/2 twists 0.9
Half-Out Ball-Out Ball-Out with 2 & 1/4 somersaults, with half twist towards the end (in the 2nd somersault) 1.2
Full Back Full-Twisting Straight Back Somersault 0.7
Rudolph / Rudi Straight front somersault with 1 & 1/2 twists 0.8
Double-Full Straight back somersault with 2 twists 0.9
Randi Straight front somersault with 2 & 1/2 twists 1.0
Adolph Straight front somersault with 3 & 1/2 twists 1.2
1 & 3/4 Front S/S (aka. 1 & 3) 1 & 3/4 front somersault landing in back landing 0.8 / 0.9
Double Back Somersault Back somersault with 2 full rotations (720 degree rotation) 1.0 / 1.2
Half-In Back-Out Double somersault, starts taking off forwards with a 1/2 twist during the first rotation, therefore finishes somersaulting backwards 1.1
Half-Out Fliffis Double front somersault with a 1/2 twist during the second somersault 1.1
Half-In Half-Out Double back somersault with 1/2 twist during the first rotation and another 1/2 twist during the second rotation 1.2 / 1.4
(Back-In) Full-Out Double back somersault with a full twist during the second somersault 1.2
Full-In Half-Out Double front somersault with a full twist in the first rotation and a 1/2 twist in the second rotation 1.3
Rudi-Out Double front somersault with 1 & 1/2 twists during the second somersault 1.3
Full-In Full-Out Double back somersault with full twist in the first somersault and another full twist in the second somersault 1.4 / 1.6
Half-In Rudi-Out Double back somersault with 1/2 twist during the first rotation and another 1 &1/2 twist during the second rotation 1.4 / 1.6
Full-In Rudi-Out Double front somersault with a full twist in the first rotation and a 1 & 1/2 twist in the second rotation 1.5 / 1.7
Miller Double back somersault with 1 & 1/2 twists in the first somersault and 1 & 1/2 twists in the second somersault 1.6
Killer / Poliarush / Miller Plus Double back somersault with 2 full twists in the first somersault and 2 full twists in the second somersault 1.8
Thriller Double back somersault with 2 & 1/2 twists in the first somersault and 2 & 1/2 twists in the second somersault 2.0
Triple Back Somersault Back Somersault with 3 rotations (1080 degrees rotation) 1.6 / 1.8
Half-Out Triffis Triple front somersault with 1/2 twist during the third somersault 1.7 / 2.0
Half-In Half-Out Triffis Triple back somersault with a half twist into the first somersault and a half twist out of the third somersault 1.8 / 2.1

All of the difficulties above have been calculated assuming the move is performed in a tuck shape. With the exception of twisting single somersaults, an additional 0.1 is given per somersault (360 degrees rotation) where it is performed with straight legs (i.e., piked or straight). This is why two DDs are shown for some of the elements above.

Examples:

  • A tucked back somersault is 0.5, whereas a straight back somersault is given a DD of 0.6 (0.5 for the back somersault + 0.1 for the straight legs).
  • A straight barani retains the same DD as a tucked barani at 0.6, as it is a single somersault with twist, so no additional bonus is given for shape.
  • A tucked Half-Out has a tariff of 1.1, and a piked Half-Out has a tariff of 1.3 (1.1 for the half-out + 0.2 for two rotations completed with straight legs).

If you have any questions about DDs then please contact us or speak with one of the coaches. You could also consider taking a judging course to learn more.


Double Mini-Trampoline Difficulty Scores

There is a slight difference in how DD for skills in DMT are calculated. In summary:

  • Each 1/2 twist = 0.2 (with exception of single somersaults).
  • Each 360 degrees somersault = 0.5 (0.1 extra if performed in piked / straight, without twist).
  • In a single somersault with twist, each 1/2 twist scores: 0.2 up to 1 twist, 0.3 for more than 1 twist, 0.4 for more than 2 twists, 0.5 for more than 3 twists.
  • In Double S/S, the score for the element is doubled.
  • Double S/S will receive an additional bonus of 0.4 if piked / 0.8 if straight, added after the score has been doubled.

Some examples of DD for skills performed on the DMT:

DMT Element DD
1/2 twist Jump 0.2
Full twist Jump 0.4
Front S/S (Tucked) 0.5
Barani (any shape) 0.7
Full Twisting Back S/S 0.9
Rudi 1.2
Double Back S/S (Tucked) 2.0
Double Back S/S (Piked) 2.4
Half-Out (Tucked) 2.4
Half-Out (Piked) 2.8